Mar 18, 2008, 03:47 PM // 15:47
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#21
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
to free runner,
because every area now every pug is saying "ursan blessing lf 5 more ursan blesssings and 2 monks !!!!!!111" or "starting a vanquish team URSAN BLESSINGS ONLY !!!1!!" ect.
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Quote:
Originally Posted by joshuarodger
you're forced to acquire the skill and grind the points because you can't PUG without it anymore. Go to DoA and see what kind of PUGs are there, all Ursan. and they want rank 8 or better. you can't get a decent team together anymore of just characters playing their normal profession. you have to be ursan if you want to join the group. your guildmates aren't always online or able to stop whatever it is they're doing to run an elite mission and you can't exactly H/H DoA, so you're forced into a PUG but if you don't have ursan blessing AND a decent norn rank, you can't even do that anymore.
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Okay i get Monks point about Ursan being Overused.
I suppose we should nerf Ursan to hell and get back to the traditional "skill based balanced builds" you guys seem to like, that used to form in the elite areas.
LF Warriors,Eles and Monks for Balanced group!
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Mar 18, 2008, 03:49 PM // 15:49
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#22
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Frost Gate Guardian
Join Date: Nov 2007
Profession: D/
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It's so uterly pointless to continue dsicussing such and uterly pointless issue, ge tover ur ursan woes and do somethign better.
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Mar 18, 2008, 03:53 PM // 15:53
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#23
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Free Runner..
Ever since the 'bug fix' in DoA about a year ago...(Mallyx himself was dumbed down due to whiners.)
ANY profession can go into that elite area.
It is an ELITE area.
Your skills should be honed enough for a team to pick you up if your even just BEING there.
And please Theo...frickaline asked an honest question..don't litter with your trolling.
Last edited by Trub; Mar 18, 2008 at 04:04 PM // 16:04..
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Mar 18, 2008, 03:55 PM // 15:55
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#24
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Ascalonian Squire
Join Date: Dec 2006
Guild: The Amazon Basin
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yes, international districts are where the more, well, refined players tend to hang out. Less rubbish than the localised districts and far less restrictive views.
To be honest, I don't really accept the huge power of ursan; it is inferior to many other combinations. Anyway, if they are only running ursan pugs then they probably aren;t the type of people you would like to run it with and there are enough other pugs around not to be too troublesome.
edit: one more briliant thing about IDs: Less smack-talk from little people.
Last edited by Coruskane; Mar 18, 2008 at 03:58 PM // 15:58..
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Mar 18, 2008, 04:04 PM // 16:04
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#25
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Trub
Free Runner..
Ever since the 'bug fix' in DoA about a year ago...
ANY profession can go into that elite area.
It is an ELITE area.
Your skills should be honed enough for a team to pick you up if your even just BEING there.
And please Theo...frickaline asked an honest question..don't litter with your trolling.
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Its never mattered if a profession can go into an elite area or not. People run the next gimmick. Once Ursans gone the PuGs will pick up something new.
And Theo wasnt trolling he was just stating the truth. This has indeed been discussed to death.
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Mar 18, 2008, 04:08 PM // 16:08
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#26
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Ok Free Runner.
I see your a debater.
I'll make one more point to you.
"Its never mattered if a profession can go into an elite area or not. People run the next gimmick. Once Ursans gone the PuGs will pick up something new."
At least those players are using the actual skills of their chosen profession, not a 1 skill fits all.
And frickaline...
I'm signing off on this thread because..as you can see, the kiddies are showing up...
Last edited by Trub; Mar 18, 2008 at 04:11 PM // 16:11..
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Mar 18, 2008, 04:10 PM // 16:10
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#27
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: delete this account
Profession: N/
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I've never used Ursan apart from the the quest where you have to. If others want to use it so be it.
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Mar 18, 2008, 04:34 PM // 16:34
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#28
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Trub
Ok Free Runner.
I see your a debater.
I'll make one more point to you.
"Its never mattered if a profession can go into an elite area or not. People run the next gimmick. Once Ursans gone the PuGs will pick up something new."
At least those players are using the actual skills of their chosen profession, not a 1 skill fits all.
And frickaline...
I'm signing off on this thread because..as you can see, the kiddies are showing up...
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A warrior who stands using a single skill while the Eles who are at least an agro bubble behind him spam skills 1,2,3 until everything in the area is dead. Its all the same to me although of course what i just said requires a little more thought than the current "Ursanway". But thats all the elite areas would use up to someone finding out about Ursans power there.
And like i said once Ursan is nerfed to the point it no longer is viable in Ursanway (Doing something along the lines of what Numa said possibly) the PuGs will move onto that "new easy way of doing things" and the complaints will begin again that Mesmers,Paragons and Sins are being thrown aside.
Ursan is not a savior and nor is it ruining my game. People can run whatever the hell they like and i wouldnt care. I'm not forced to run it because if i want to run a normal team i'll form my own with a no ursan rule .
Also lol at the Kiddie Comment
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Mar 18, 2008, 04:36 PM // 16:36
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#29
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Pre-Searing Cadet
Join Date: Mar 2008
Guild: OTM
Profession: Rt/
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Balanced
Quote:
Originally Posted by frickaline
To those of you that are running balanced (which seems to be everyone in the thread), where the heck are you?
How is it everyone here "really only runs balanced" when its clear from the town spam that everyone is running/looking for ursan?
There seems to be a disconnect here ...
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To see what it was all about, I went with an ursan group to the Deep (HM). We finished in about 60 minutes, and the monks stated they never ran out of energy.
While I did not have ursan on the bar, I found it humorous that everyone was proud of the accomplishment. While ursan is efficient and works well (some say too well), the bar takes very little skill to play.
I do not use ursan and will not for reasons already stated on this thread:
1. Little skill;
2. Attitude of some of those who use it is "either use it or your not effective;"
3. removes any elite missions from game (now all "elite" missions are able to be run by anyone with the ursan skill--and it doesn't take r9 either);
4. simply not fun for me to play; and
5. ruining the economy due to significant flooding of rare items on the market.
The attitude of some of those that run ursan when they seem to indicate that you are ineffective without the ursan skill is jsut a re-hash of the lightbringer's gaze issue when everyone was spamming, "GLFM LBG r6+ only" ...
It doesn't ruin the game for me, I find people who don't use ursan, and I play with them. We do HM, we do DoA, we do other elite missions and enjoy our variety.
I am confused because any other similar build that was so effective would have been nerfed by Anet by now. I wonder what the delay is...
Again, my concerns are that Anet is straying far from their stated purpose:
1. The unique skill system in Guild Wars encourages infinite experimentation but doesn't allow early choices to limit a character;
2. With hundreds of unique skills per character, which can be combined for any number of effects, the possibilities are mind-boggling; and
3. The most important choices you must make for your new character are first a primary profession, and soon thereafter a secondary profession. These choices determine not only armor, skills, and fighting style, but your overall gameplay experience. Hairstyle and facial features are, of course, crucial as well.
Yet, your primary class, your secondary class, and the skills you know have acquired are irrelevant since you now have ursan. This seems to contradict what Anet has been telling us all along about variety and options in Guild Wars.
So, if it bothers you, don't use it. Many of us don't use the skill (for whatever reason). If others using it bothers you, write anet. I doubt they have received many well written letters describing why the skill may be "ruining" the game for many users. Or, perhaps, they are hoping everyone will move to GW2...
I'm just confused at Anet's direction, but I am continuing to have fun--by playing the way I like to play.
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Mar 18, 2008, 04:42 PM // 16:42
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#30
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by joshuarodger
you're forced to acquire the skill and grind the points because you can't PUG without it anymore. Go to DoA and see what kind of PUGs are there, all Ursan. and they want rank 8 or better. you can't get a decent team together anymore of just characters playing their normal profession. you have to be ursan if you want to join the group. your guildmates aren't always online or able to stop whatever it is they're doing to run an elite mission and you can't exactly H/H DoA, so you're forced into a PUG but if you don't have ursan blessing AND a decent norn rank, you can't even do that anymore.
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So you want Ursan gone and force people to play your way?
Seams kind of selfish.
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Mar 18, 2008, 04:46 PM // 16:46
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#31
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: league of the elite
Profession: Me/
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i fully support a nerf of it. the reason i played and still play to to find brand new build, those new discovery keep me addicted. however i can see hordes of player flaming when they do nerf ursan. a think a-net is nerves about nerfing because they will get even move flame mail to unnerf it.
if they don't nerf it will make an ursan strike and get enough followers to shun ursan. it seems every time i tell not to use ursan they go "well your a real noob"
Last edited by weretoad; Mar 18, 2008 at 04:51 PM // 16:51..
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Mar 18, 2008, 04:50 PM // 16:50
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#32
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Lion's Arch Merchant
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Quote:
Originally Posted by Manos Lijeros
To see what it was all about, I went with an ursan group to the Deep (HM). We finished in about 60 minutes, and the monks stated they never ran out of energy.
While I did not have ursan on the bar, I found it humorous that everyone was proud of the accomplishment. While ursan is efficient and works well (some say too well), the bar takes very little skill to play.
I do not use ursan and will not for reasons already stated on this thread:
1. Little skill;
2. Attitude of some of those who use it is "either use it or your not effective;"
3. removes any elite missions from game (now all "elite" missions are able to be run by anyone with the ursan skill--and it doesn't take r9 either);
4. simply not fun for me to play; and
5. ruining the economy due to significant flooding of rare items on the market.
The attitude of some of those that run ursan when they seem to indicate that you are ineffective without the ursan skill is jsut a re-hash of the lightbringer's gaze issue when everyone was spamming, "GLFM LBG r6+ only" ...
It doesn't ruin the game for me, I find people who don't use ursan, and I play with them. We do HM, we do DoA, we do other elite missions and enjoy our variety.
I am confused because any other similar build that was so effective would have been nerfed by Anet by now. I wonder what the delay is...
Again, my concerns are that Anet is straying far from their stated purpose:
1. The unique skill system in Guild Wars encourages infinite experimentation but doesn't allow early choices to limit a character;
2. With hundreds of unique skills per character, which can be combined for any number of effects, the possibilities are mind-boggling; and
3. The most important choices you must make for your new character are first a primary profession, and soon thereafter a secondary profession. These choices determine not only armor, skills, and fighting style, but your overall gameplay experience. Hairstyle and facial features are, of course, crucial as well.
Yet, your primary class, your secondary class, and the skills you know have acquired are irrelevant since you now have ursan. This seems to contradict what Anet has been telling us all along about variety and options in Guild Wars.
So, if it bothers you, don't use it. Many of us don't use the skill (for whatever reason). If others using it bothers you, write anet. I doubt they have received many well written letters describing why the skill may be "ruining" the game for many users. Or, perhaps, they are hoping everyone will move to GW2...
I'm just confused at Anet's direction, but I am continuing to have fun--by playing the way I like to play.
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Now on this i agree 100%! Well spoken!
If it bothers you, just don't use it! Show your opinion!
Last edited by Nadasee; Mar 18, 2008 at 04:55 PM // 16:55..
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Mar 18, 2008, 04:50 PM // 16:50
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#33
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: we are very wicked
Profession: Mo/Me
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hello all,
I dont normally post on here, i usually just this site for auctions but i do read your forums. I would like to place my opinion on UB.
Firstly i would like to say i dont hate the skill and i dont like the skill. I have a few opinions on this and will share them.
Advantages
Well yes it does have advantages some players are not skilled enough to play balanced teams, or cant get the builds working for them
secondly some people prefer to just have quick farms to gain gold and items quickly ( no one ever moans about hearing SS looking 55hp, 600hp looking for smiter, or even trapper looking for trapper group) those are over builds constantly used.
Thirdly it is a skill that will be nerfed at a some point so let uses use it without moaning, who here cant say they never joined the HOS runs that used the barrels at the end.
Dis advantages
Constant moaning about UB (get over it its here till they nerf it)
The only thing people want to play as( well let them, find guilds that dont use them etc)
A cheap way to farm (well it is really a bit like people buying gold cheating cos it is a bug in the game really)
Ok in conclusion i would like to write that people should understand firstly it is only a game not your real life, enjoy the game in any way you can, if people annoy you in what they write then just ignore it. There is enough people in this forum that dnt like it so join with them in balanced games. I dont mind if you shout abuse at me i can understand it some people get annoyed with other peoples comments.
Well all i hope you just enjoy the game as much as i do
Regards
Stephan
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Mar 18, 2008, 04:54 PM // 16:54
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#34
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Oh boy another ursan hate thread.
I don't use it, I don't care who uses it. Don't say there aren't any balanced groups when probably around 75% of the community still uses these "trinity" groups. You may not like that certain groups are only looking for ursans but how do you think the professions people don't generally accept into groups feel when they can freely get a group at any time? Weather you like it or not there will always be profession descrimination in gw, learn to get over it.
Last edited by Mr. Undisclosed; Mar 18, 2008 at 04:56 PM // 16:56..
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Mar 18, 2008, 05:01 PM // 17:01
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#35
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Ascalonian Squire
Join Date: Jun 2006
Guild: Elder Wolves
Profession: A/
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Personally I think A-Net mis-stepped with the concept of PvE only skills. They essentially made these skills PvE only in order to deliberately overpower them without concern for PvP balance. I guess they did this so they could make a challenging PvE progression from the previous campaigns but all they needed to do was get creative rather than thinking harder = interesting.
In a game where class synergy is integral (and fun), skills that are cross class and/or overpowered are counter to the original Guild Wars concept. In my opinion it's such a shame.
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Mar 18, 2008, 05:13 PM // 17:13
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#36
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Would also like to point out how ursan appeals to the casual gamer who has other things to do besides spend extra hours doing doa when they can steamroll through. Casual Gamer>Ursan QQers
Dunno why you people complain soo much. Theres lots of balanced groups for all you trintiy lovers out there and lots of "odd" profession groups using ursan, I personally don't see a problem.
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Mar 18, 2008, 05:18 PM // 17:18
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#37
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by frickaline
To those of you that are running balanced (which seems to be everyone in the thread), where the heck are you?
How is it everyone here "really only runs balanced" when its clear from the town spam that everyone is running/looking for ursan?
There seems to be a disconnect here ...
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I hide out on my alliance's Vent XD
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Mar 18, 2008, 05:20 PM // 17:20
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#38
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Sergeant Miyagi
Dunno why you people complain soo much. Theres lots of balanced groups for all you trintiy lovers out there and lots of "odd" profession groups using ursan, I personally don't see a problem.
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They complain because they think Ursan is ruining the economy, the crap about not getting in to any non-Ursan pug's is just a poor excuse.
It's all about the GOLD
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Mar 18, 2008, 05:22 PM // 17:22
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#39
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Making rare items available to the casual gamer, man ursans a bitch
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Mar 18, 2008, 05:25 PM // 17:25
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#40
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Sergeant Miyagi
Making rare items available to the casual gamer, man ursans a bitch
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Even worse, they don't make XXX amount off ectos from it
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